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1 /* 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. 3 * 4 * Copyright 2023 Olaf Wintermann. All rights reserved. 5 * 6 * Redistribution and use in source and binary forms, with or without 7 * modification, are permitted provided that the following conditions are met: 8 * 9 * 1. Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 17 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 19 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 21 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 22 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 23 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 24 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 25 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 26 * POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #include "pch.h" 30 31 #include "list.h" 32 #include "container.h" 33 #include "util.h" 34 35 #include "../common/context.h" 36 #include "../common/object.h" 37 38 39 using namespace winrt; 40 using namespace Microsoft::UI::Xaml; 41 using namespace Microsoft::UI::Xaml::Controls; 42 using namespace Windows::UI::Xaml::Interop; 43 using namespace winrt::Windows::Foundation; 44 using namespace Microsoft::UI::Xaml::Markup; 45 using namespace Microsoft::UI::Xaml::Media; 46 using namespace winrt::Microsoft::UI::Xaml::Controls::Primitives; 47 48 49 UIWIDGET ui_listview_create(UiObject* obj, UiListArgs args) { 50 UiObject* current = uic_current_obj(obj); 51 52 // create listview and toolkit wrapper 53 ListView listview = ListView(); 54 if (args.multiselection) { 55 listview.SelectionMode(ListViewSelectionMode::Extended); 56 } 57 58 bool clickEnabled = listview.IsItemClickEnabled(); 59 listview.IsItemClickEnabled(true); 60 61 62 UIElement elm = listview; 63 UiWidget* widget = new UiWidget(elm); 64 widget->data1 = args.model; 65 widget->data2 = args.getvalue; 66 ui_context_add_widget_destructor(current->ctx, widget); 67 ui_set_widget_groups(current->ctx, widget, args.groups); 68 69 // bind var 70 UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.list, args.varname, UI_VAR_LIST); 71 if (var) { 72 UiList* list = (UiList*)var->value; 73 list->update = ui_simple_list_update; 74 list->getselection = ui_listview_getselection; 75 list->setselection = ui_listview_setselection; 76 list->obj = widget; 77 78 ui_simple_list_update(list, 0); 79 } 80 81 if (args.onselection) { 82 ui_callback onselection = args.onselection; 83 void* cbdata = args.onselectiondata; 84 listview.SelectionChanged([onselection, cbdata, obj](IInspectable const& sender, RoutedEventArgs evtargs) { 85 std::vector<int> selectedRows = ui_create_listview_selection(sender.as<ListView>()); 86 87 UiListSelection selection; 88 selection.rows = selectedRows.data(); 89 selection.count = selectedRows.size(); 90 91 UiEvent evt; 92 evt.obj = obj; 93 evt.window = obj->window; 94 evt.document = obj->ctx->document; 95 evt.eventdata = &selection; 96 evt.intval = 0; 97 onselection(&evt, cbdata); 98 }); 99 } 100 if (args.onactivate) { 101 ui_callback cb = args.onactivate; 102 void* cbdata = args.onactivatedata; 103 listview.ItemClick([cb, cbdata, obj](IInspectable const& sender, RoutedEventArgs evtargs) { 104 std::vector<int> selectedRows = ui_create_listview_selection(sender.as<ListView>()); 105 UiListSelection selection; 106 selection.rows = selectedRows.data(); 107 selection.count = selectedRows.size(); 108 109 UiEvent evt; 110 evt.obj = obj; 111 evt.window = obj->window; 112 evt.document = obj->ctx->document; 113 evt.eventdata = &selection; 114 evt.intval = 0; 115 cb(&evt, cbdata); 116 }); 117 } 118 119 // add listview to current container 120 UI_APPLY_LAYOUT1(current, args); 121 122 current->container->Add(listview, false); 123 124 return widget; 125 } 126 127 128 UIWIDGET ui_combobox_create(UiObject* obj, UiListArgs args) { 129 UiObject* current = uic_current_obj(obj); 130 131 // create listview and toolkit wrapper 132 ComboBox combobox = ComboBox(); 133 134 UIElement elm = combobox; 135 UiWidget* widget = new UiWidget(elm); 136 widget->data1 = args.model; 137 widget->data2 = args.getvalue; 138 ui_context_add_widget_destructor(current->ctx, widget); 139 ui_set_widget_groups(current->ctx, widget, args.groups); 140 141 // bind var 142 UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.list, args.varname, UI_VAR_LIST); 143 if (var) { 144 UiList* list = (UiList*)var->value; 145 list->update = ui_simple_list_update; 146 list->getselection = ui_dropdown_getselection; 147 list->setselection = ui_dropdown_setselection; 148 list->obj = widget; 149 ui_simple_list_update(list, 0); 150 } 151 152 if (args.onactivate) { 153 ui_callback cb = args.onactivate; 154 void* cbdata = args.onactivatedata; 155 combobox.SelectionChanged([cb, cbdata, obj](IInspectable const& sender, RoutedEventArgs evtargs) { 156 int selectedrow = sender.as<ComboBox>().SelectedIndex(); 157 UiListSelection selection; 158 selection.count = 1; 159 selection.rows = &selectedrow; 160 161 UiEvent evt; 162 evt.obj = obj; 163 evt.window = obj->window; 164 evt.document = obj->ctx->document; 165 evt.eventdata = &selection; 166 evt.intval = selectedrow; 167 cb(&evt, cbdata); 168 }); 169 } 170 171 // add listview to current container 172 UI_APPLY_LAYOUT1(current, args); 173 174 current->container->Add(combobox, false); 175 176 return widget; 177 } 178 179 UiListSelection ui_listview_getselection(UiList *list) { 180 UiWidget *widget = (UiWidget*)list->obj; 181 ListView listview = widget->uielement.as<ListView>(); 182 std::vector<int> selectedRows = ui_create_listview_selection(listview); 183 184 UiListSelection selection = { NULL, 0 }; 185 if (selectedRows.size() > 0) { 186 selection.count = selectedRows.size(); 187 int *data = selectedRows.data(); 188 selection.rows = (int*)calloc(selection.count, sizeof(int)); 189 memcpy(selection.rows, data, selection.count); 190 } 191 192 return selection; 193 } 194 195 void ui_listview_setselection(UiList *list, UiListSelection selection) { 196 UiWidget* widget = (UiWidget*)list->obj; 197 if (selection.count > 0) { 198 ListView listview = widget->uielement.as<ListView>(); 199 listview.SelectedIndex(selection.rows[0]); 200 } 201 } 202 203 UiListSelection ui_dropdown_getselection(UiList *list) { 204 UiWidget* widget = (UiWidget*)list->obj; 205 ComboBox cb = widget->uielement.as<ComboBox>(); 206 int index = cb.SelectedIndex(); 207 UiListSelection selection = { NULL, 0 }; 208 if (index >= 0) { 209 selection.rows = (int*)calloc(1, sizeof(int)); 210 selection.count = 1; 211 selection.rows[0] = index; 212 } 213 return selection; 214 } 215 216 void ui_dropdown_setselection(UiList *list, UiListSelection selection) { 217 UiWidget* widget = (UiWidget*)list->obj; 218 if (selection.count > 0) { 219 ComboBox cb = widget->uielement.as<ComboBox>(); 220 cb.SelectedIndex(selection.rows[0]); 221 } 222 } 223 224 UIEXPORT UIWIDGET ui_breadcrumbbar_create(UiObject* obj, UiListArgs args) { 225 UiObject* current = uic_current_obj(obj); 226 227 // create listview and toolkit wrapper 228 BreadcrumbBar bcbar = BreadcrumbBar(); 229 230 UIElement elm = bcbar; 231 UiWidget* widget = new UiWidget(elm); 232 widget->data1 = args.model; 233 widget->data2 = args.getvalue; 234 ui_context_add_widget_destructor(current->ctx, widget); 235 ui_set_widget_groups(current->ctx, widget, args.groups); 236 237 // bind var 238 UiVar* var = uic_widget_var(obj->ctx, current->ctx, args.list, args.varname, UI_VAR_LIST); 239 if (var) { 240 UiList* list = (UiList*)var->value; 241 list->update = ui_breadcrumbbar_update; 242 list->obj = widget; 243 ui_breadcrumbbar_update(list, 0); 244 } 245 246 if (args.onactivate) { 247 ui_callback cb = args.onactivate; 248 void* cbdata = args.onactivatedata; 249 bcbar.ItemClicked([cb, cbdata, obj](IInspectable const& sender, BreadcrumbBarItemClickedEventArgs evtargs) { 250 UiEvent evt; 251 evt.obj = obj; 252 evt.window = obj->window; 253 evt.document = obj->ctx->document; 254 evt.eventdata = nullptr; 255 evt.intval = evtargs.Index(); 256 cb(&evt, cbdata); 257 }); 258 } 259 260 // add listview to current container 261 UI_APPLY_LAYOUT1(current, args); 262 263 current->container->Add(bcbar, false); 264 265 return widget; 266 } 267 268 static void* getstrvalue(void* elm, int ignore) { 269 return elm; 270 } 271 272 void ui_simple_list_update(UiList* list, int i) { 273 UiWidget* widget = (UiWidget*)list->obj; 274 UiModel* model = (UiModel*)widget->data1; 275 ui_getvaluefunc getvalue = (ui_getvaluefunc)widget->data2; 276 ItemsControl listview = widget->uielement.as<ItemsControl>(); 277 auto items = listview.Items(); 278 279 // priority: getvalue, model.getvalue, getstrvalue (fallback) 280 if (getvalue == nullptr) { 281 if (model && model->getvalue) { 282 getvalue = model->getvalue; 283 } else { 284 getvalue = getstrvalue; 285 } 286 } 287 288 // add list elements to listview.Items 289 items.Clear(); 290 void* elm = list->first(list); 291 while (elm) { 292 char* value = (char*)getvalue(elm, 0); 293 wchar_t* wstr = str2wstr(value, nullptr); 294 items.Append(box_value(wstr)); 295 free(wstr); 296 297 elm = list->next(list); 298 } 299 } 300 301 extern "C" void ui_breadcrumbbar_update(UiList * list, int i) { 302 UiWidget* widget = (UiWidget*)list->obj; 303 UiModel* model = (UiModel*)widget->data1; 304 ui_getvaluefunc getvalue = (ui_getvaluefunc)widget->data2; 305 306 // priority: getvalue, model.getvalue, getstrvalue (fallback) 307 if (getvalue == nullptr) { 308 if (model && model->getvalue) { 309 getvalue = model->getvalue; 310 } 311 else { 312 getvalue = getstrvalue; 313 } 314 } 315 316 BreadcrumbBar bar = widget->uielement.as<BreadcrumbBar>(); 317 318 Windows::Foundation::Collections::IVector<Windows::Foundation::IInspectable> items { winrt::single_threaded_vector<Windows::Foundation::IInspectable>() }; 319 void* elm = list->first(list); 320 while (elm) { 321 char* value = (char*)getvalue(elm, 0); 322 wchar_t* wstr = str2wstr(value, nullptr); 323 items.Append(box_value(wstr)); 324 free(wstr); 325 326 elm = list->next(list); 327 } 328 329 bar.ItemsSource(items); 330 } 331 332 333 std::vector<int> ui_create_listview_selection(ListView listview) { 334 std::vector<int> selection; 335 int p = 0; 336 auto ranges = listview.SelectedRanges(); 337 for (auto range : ranges) { 338 int begin = range.FirstIndex(); 339 int end = range.LastIndex(); 340 for (int i = begin; i <= end; i++) { 341 selection.push_back(i); 342 } 343 } 344 return selection; 345 } 346 347