#pragma once
#include "../ui/dnd.h"
struct UiDnD {
int evttype =
0;
winrt::Microsoft::
UI::Xaml::DragStartingEventArgs dndstartargs = { nullptr };
winrt::Microsoft::
UI::Xaml::DropCompletedEventArgs dndcompletedargs = { nullptr };
winrt::Microsoft::
UI::Xaml::DragEventArgs drageventargs = { nullptr };
winrt::Windows::ApplicationModel::DataTransfer::DataPackage data = { nullptr };
winrt::Windows::ApplicationModel::DataTransfer::DataPackageView dataview = { nullptr };
};