UNIXworkcode

/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. * * Copyright 2023 Olaf Wintermann. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "../ui/toolkit.h" #include <queue> #include <mutex> #include <condition_variable> typedef struct UiJob { UiObject* obj; ui_threadfunc job_func; void* job_data; ui_callback finish_callback; void* finish_data; } UiJob; struct UiThreadpool { std::queue<UiJob*> queue; std::mutex mutex; std::condition_variable condition; UiThreadpool(int nthreads); void EnqueueJob(UiJob* job); UiJob* GetJob(); }; typedef void(*ui_eventfunc)(void*, void*); void ui_app_run_startup(); extern "C" void destroy_ui_window_wrapper(void* ptr); extern "C" void destroy_ui_widget_wrapper(void* ptr); void ui_context_add_window_destructor(UiContext* ctx, UiWindow* win); void ui_context_add_widget_destructor(UiContext* ctx, UiWidget* widget); void ui_context_add_container_destructor(UiContext* ctx, UiContainer *container); UiEvent ui_create_int_event(UiObject* obj, int64_t i); void ui_set_widget_groups(UiContext *ctx, UIWIDGET widget, const int *groups); void ui_set_widget_ngroups(UiContext *ctx, UIWIDGET widget, const int *groups, size_t ngroups);